Universal Autoload v0.3
Description:
This automatically modifies the actual base game trailers, and will be applied to any new or existing trailers on your farm. Please see the included read-me file for instructions on adding to your own mod trailers or pallets.
Changelogs:
v0.3
Hopefully resolves #69 – IMPROVED MP SYNC
There is quite a high probability that something is broken now – please report any issues
Big change to the order of events when vehicles are loaded
New configurations are written to settings (or sent to the server in MP) when clicking “YES” on the buy/lease/edit dialog
Hopefully this means that the server now gets the settings before creating the vehicle
I have tested on my own server and seems to work fine, but I don’t know how much of the vehicle creation network stuff is synchronous/asynchronous so there is a good chance it may not work sometimes..
V0.2.2.4
Menu button is working again!
V0.2.2.3
Controller “BACK” button should now work for Autoload menu
Any set input for “MENU_BACK” should now work to exit the menu
Removed test global menu again
V0.2.2.2
Added more console commands
ualAddBales
ualAddLogs (only TRANSPORT LOGS for now)
ualClearLoadedObjects
V0.2.2.1
Added some more things to the menu
Fixed “Open Menu” button moving around
Removed OK button and renamed back button as “Close”
Enable/Disable autoload still does not do anything (apart from hide the menu)
New menu items should be self explanitory (NOT FULLY TESTED!)
v0.2.2
Added some actual MENU functionality!
New menu should work for all items:
Set bale/log/box/curtain trailer types
Horizontal Loading
Side Manual Loading Triggers (“Enable side loading”)
Rear Manual Loading Triggers (“Enable rear loading”)
Front/Rear Unloading
NOTE:
Enable/Disable Autoload doesn’t actually disable anything yet
Manual loading ONLY works with forklift (not with super strength)
Added warning about renaming bad config names from earlier versions (see e.g. #127 / #140)
v0.2.1.4
No feature changes
Fixed an issue where the menu button was not shown in the correct place when changing between different vehicles
v0.2.1.3
Fix for #130
One line change to prevent error on detecting bales
Have also put some more bales in my main test savegame
v0.2.1.2
Another update for the weekend – more console commands to follow!
First console command added – ualAddPallets
Fix for #104 Added delta for size comparisons to allow for differences in measurements
Added extra space around BigBags for now because we measure in the centre not at the base
Adjustment for #5 Reduced transparency of loading volume adjustment dots in shop
v0.2.1.1
now should clean the xml path for mods and dlcs when saved in the settings xml
mod can still read full paths from old settings
new paths will be replaced with the shortened version
v0.2.1.0
Added template for shop configuration menu
Added an empty menu (it doesn’t actually do anything)
Menu close and accept buttons work, but only when clicking (not with keys)
Added a load of language stuff – don’t translate yet as things may change or not be needed
Partial fix for #112 Removed debugging text apart from when debugging mode is active
Fix for #120 Similar to fix for selling logs, we just listen for any logs that are cut
V0.2.0.1
Sold wood was not detected as leaving the trigger, so now we look for anything that is deleted and check if it was loaded
NOTE: A reminder to remove any previous settings for log trailers (or bale trailers) from your mod settings file if you had previously bought and configured them before v0.2.0.0
How to use
Buy a new Farmtech DPW 1800, which will come with autoload features.
Drive next to the pallets you want to pick up, and push “T” to select Euro Pallets.
Push shift + R to autoload, before moving, use “L” for straps
At the selling point, push “L” again to unstrap, and it should auto-sell.
Credits: loki_79