FS25: GIANTS Engine 10 Presentation (FarmCon)
Check out the new GIANTS Engine 10! CTO Stefan Geiger presented a selection of new features and improvements at FarmCon 24. ⚠️ Please note: We haven’t shown you everything yet. There’s more to announce until Farming Simulator 25 releases on November 12th!
GIANTS Engine 10 is a powerful game engine used by GIANTS Software for their Farming Simulator series, including Farming Simulator 25 (FS25). To create mods for FS25 using GIANTS Engine 10, you’ll need to follow several steps. Here’s a comprehensive guide to get you started:
Getting Started with GIANTS Engine 10
- Install GIANTS Editor:
- Download the latest version of GIANTS Editor from the official GIANTS Software website.
- Install the editor on your computer by following the installation instructions.
- Familiarize Yourself with the Interface:
- Open GIANTS Editor and explore the interface. Key areas include the Scenegraph, Attributes panel, and the 3D viewport.
- Check the official GIANTS Editor documentation for detailed explanations of each feature.
Creating a Basic Mod
- Set Up Your Mod Folder:
- Create a new folder in the
mods
directory of your FS25 installation. Name it appropriately for your mod. - Inside this folder, create subfolders for
models
,textures
,scripts
, andmaps
as needed.
- Create a new folder in the
- Creating Models:
- Use 3D modeling software (e.g., Blender, Maya, 3ds Max) to create your models. Export these models in
.i3d
format, which is compatible with GIANTS Editor. - Import the models into GIANTS Editor for positioning and additional configuration.
- Use 3D modeling software (e.g., Blender, Maya, 3ds Max) to create your models. Export these models in
- Textures and Materials:
- Prepare your textures using image editing software like Photoshop or GIMP.
- Apply textures to your models in GIANTS Editor, ensuring they are correctly mapped and displayed.
- Configuring the Mod:
- Create an
modDesc.xml
file in the root of your mod folder. This file contains metadata about your mod, such as the title, description, author, and version. - Edit the
modDesc.xml
to define the mod’s structure and dependencies. Refer to the GIANTS Software Modding Tutorials for detailed instructions.
- Create an
Adding Functionality
- Scripts:
- Write Lua scripts to add functionality to your mod. Lua is the scripting language used by GIANTS Engine.
- Place your scripts in the
scripts
folder of your mod directory.
- Defining Vehicles and Tools:
- If your mod involves new vehicles or tools, define them in the appropriate XML files.
- These files specify properties such as physics, sounds, animations, and interactions.
- Testing Your Mod:
- Load FS25 and enable your mod in the mod manager.
- Test the mod in-game to ensure it works as expected. Look for errors or issues and debug them using the game’s log file.
Additional Tips
- Community Resources: Utilize community forums and resources, such as FS-UK and ModHub, to get feedback and support from other modders.
- Tutorials: Follow video tutorials and guides available on YouTube and the GIANTS Developer Network to learn advanced modding techniques.
- Updates and Patches: Keep your GIANTS Editor and FS25 updated to the latest versions to ensure compatibility and access to new features.
By following these steps and leveraging the resources available, you can create custom mods for Farming Simulator 25 using GIANTS Engine 10. Happy modding!
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