FS25 Dakota 4x Map v2.5

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v2.5
Fixed the sun. No longer casts the big square shadows.
Icon and preview images updated.
DPU error fixed.
Bock Arena fixed.
Floating splines fixed.

v2.1.0.0
Added traffic splines. AI workers should work now via “set destination”.
A few small foliage fixes.
Added street lights in the town area.
Painted “concrete” under the paved roads. This fixes tire tracks from leaving trail indentations.

v2.0
Changed the “unitsPerPixel” from 2 to 1 Changed the “lodTextureSize” from 2048 to 4196. Scaled all associated png files in the folder (Data) to 4096. Converted all glre and gdm files to match. This should properly update this map to run at 4x, fixing the issues with equipment sinking into the ground.
Small updates to the pda.
Small foliage fixes.

v1.0.0.1
Updated ground collision map, to help with equipment sinking into the ground. This is a Giants issue, but aiming to help as much as possible here.
Fixed an invisible pole near the elevator.
Fixed a paint error between field 29 and 73.
Updated missions.

v1.0.0.0 – Official release
Made adjustments to spots where the highways were leaning a bit.
Updated water areas on pda.
Added cattle dealer hot spot to pda.
Swapped out all grass for meadow, which functions better on the map views, especially the growth page.
Made attempt to reduce fog. More adjustments to come, in this area.

v0.9
fixed info layers for lime, plowing, rolling, spraying, and stubble levels

v0.8:
added snow mask to roadways and sell points, reduced fog in town area

v0.7:
added pda, updated ground collision, reduced fog, adjusted equipment area for shop, removed starting equipment that was spawning in the wrong area, adjusted some of the steep roadways, added more shelter belt tree rows, fixed one of the water planes, attempted fix at visual bug

v0.5:
4x map. Rolling Prairies. 75 fields. There are no farms on the map, but there is a small town in the center of the map with all sellpoints. The design is for multiplayer, in a big community, hence the lack of premade farmyards and the overall small file size of the map. Very playable in single player, you’ll just have to build your own farmyard.
 
Credits
Dakota Farmer
Download modification:
https://zippymods.com/nxnvuogqp74y/Dakota4x.zip.html
Thank you for providing detailed information on the updates and fixes for Dakota 4x Map. It's great to see the continuous improvements made to enhance gameplay experience. Here's a summary based on the version updates you shared:

- **v2.5**: Fixed sun shadow issue, updated icons and preview images, resolved DPU error, fixed Bock Arena, and floating splines issue.
- **v2.1.0.0**: Added traffic splines for AI workers, made foliage fixes, added street lights, and painted "concrete" under paved roads to fix tire track indentations.
- **v2.0**: Adjusted settings for units per pixel and lod texture size to run at 4x scale, fixed sinking equipment issues, updated PDA, and made foliage fixes.
- **v1.0.0.1**: Updated ground collision map, fixed pole and paint errors, and updated missions.
- **v1.0.0.0**: Adjusted highways, water areas on PDA, added cattle dealer hotspot, replaced grass with meadow, reduced fog, and made various improvements.
- **v0.9**: Fixed info layers for lime, plowing, rolling, spraying, and stubble levels.
- **v0.8**: Added snow mask, reduced fog, and made adjustments in town area.
- **v0.7**: Added PDA, updated ground collision, adjusted equipment area, fixed water planes, and attempted fixes for visual bugs.
- **v0.5**: Introduced 4x map with 75 fields, no premade farms, small town with sellpoints for multiplayer focus, playable in single player with the need to build your own farmyard.

These updates show a comprehensive approach to addressing various issues and adding new features to enhance the overall gameplay experience on Dakota 4x Map. Players will appreciate the attention to detail and the dedication to improving the map for a more enjoyable farming simulation experience.
 
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