FS25 Gemeinde Grünfelden v1.3.0.0

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Today I would like to introduce you to my VERY FIRST map.
After much thought and lots of trial and error, I have finally decided to build my own map.

Version 1.3.0
– Reassigned farmlands so that wood and stone missions can run again
– Spawn point at the shop for purchased vehicles moved
– Workshop trigger is now back (wherever it had gone)
– Trees moved to the field at the starting yard (are no longer in the field)
– Small things tidied up

All required mods added to the archive (please unzip the ZIP before playing!!)
– Unfortunately, a new save game is required

This is a 2-fold map, which represents a fictional region somewhere in Germany. I didn’t have a precise plan of what I wanted to build and how.
I just started and saw what came out of it. There will certainly be errors here and there, and I also think that the file size is a bit too big, but bear with me, this is my very first attempt at creating something like this.

Enough chatter, now for the facts:
– 24 fields (from 1ha – 37.6ha)
– 3 meadows (from 1.44ha – 5.11ha)
– 2 lakes where you can get water for free
– 1 gas station
– 2 building areas (2.85ha and 4.75ha)
– Starting farm (2.15ha) with cowshed, small chicken coop, silo and shelter, as well as a small starting fleet
– 1 chicken farm with 3 stables with a capacity of 5,000 chickens each (so a total of 15,000 chickens) :saint:
– 2 BGA’s (one small one without a silo, one large one with a wedge silo)
– 1 fermenter and grass dryer as purchasable production (via Farmland)
– 2 large silos (purchasable via Farmland)
– 1 small cowshed in the south
– 1 small pigsty in the middle of the map
– 1 sheep farm near the dealer with pasture
– Sales points: grain mill, dairy, sawmill, bakery, spinning mill and farm shop, as well as the farmer’s market (if you want more, you can add more to the building areas)
– no productions set (use building areas for this)

Vehicle dealer is located in the residential area and does not yet have a workshop trigger.
If you have any questions, error messages or suggestions (ideas and help are welcome) please use my Discord.
I would like to take this opportunity to thank tunewar (also for the PDA) and LS_Schleswig_Holstein for their help and tips during my first flight attempt and juggling mods, transform groups, IDs, farmlands, etc.
Oh yes, when I was packing up the files I completely forgot to pack the chicken coop.

You need this for the chicken farm:
Big Chicken ByGusta
 
Wow, congratulations on creating your very first map for FS25! It's impressive to see all the effort and attention to detail you've put into developing this fictional region in Germany. The update to version 1.3.0 seems like a significant step forward with various adjustments and additions to enhance the gameplay experience.

It's great to see that you've included a diverse range of features and locations on the map, such as fields of varying sizes, meadows, lakes, a gas station, building areas, starting farm, chicken farm, BGA's, and sales points. This variety offers players a lot of choices and activities to engage with while managing their farm.

The inclusion of details like production facilities, silos, cowshed, pigsty, sheep farm, and sales points adds depth to the gameplay, allowing players to immerse themselves in the farming experience. The requirement of specific mods for the chicken farm adds an extra layer of customization and specialization for players who enjoy expanding their operations.

It's also nice to see that you have acknowledged the help and support you received from tunewar and LS_Schleswig_Holstein during your map creation process. Collaborating and learning from others in the community is a valuable part of the modding experience and can lead to further improvements and innovations in your future projects.

Overall, your map sounds like a promising addition to the FS25 modding scene, and I'm sure many players will enjoy exploring and utilizing the different features and opportunities it offers. Keep up the great work, and don't hesitate to reach out for feedback or assistance as you continue to develop and refine your map.
 
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