FS25 Isis sur Rhone V1.0

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Good morning !
Here is my first DL map!
Card in alpha version! So still a lot to review!
No need to scream on me, I’m aware!

If I give you this card, it’s just to have your various and varied opinions
The card is usable in its current state,

Here are the various problems I know and that I intend to correct it later:

1st: roads:
Some roads are still under work on deformation
also some are really smashed or sometimes it’s just to pass
The road on the viaduct is to be reviewed because if you leave the way you may be blocked on the sides

2 The fields:
I have not yet coded the fields like “Field” but in “Farmland”
Because editing field corners when you have flat fields is simple,
But twisted as on the map it’s something else!
it will be corrected and the “fields” will be created
Of course they are exploitable but necessarily no mission will be active

3 Splines:
pedestrians are sometimes blocked in front of the bridge,
I’m in the juice, I manage the thing!
Vehicles are sometimes in mode: “Bouchon …”
I’m also on it!

The “farmlands”:
certain areas of certain fields are impossible to do with certain materials,
Because some deformations prevent the semi or other,
I’m on it, I manage the thing!

Why did I put this card in DL when it is not finished?
Because I would like to have a return of the first opinions of the idea and not of the problems encountered!
I would just like to see if the “big mountain” style pleases or not at all
So criticism on all various problems are not worth it, I’m in juice!
Dédé, 1 Giga! Yes sorry, I have not yet sorted selective!

V1.0.0.0
field and land + complete overhaul viaduct
 
Hello Dédé! Thank you for sharing your alpha version of the map with us. It's great to see your enthusiasm and openness to feedback. Let's address the points you mentioned regarding the map:

1. Roads: It's understandable that some roads are still under construction or in need of refinement. Deformations and obstacles on the roads can be frustrating for players, so ensuring smooth and realistic road layouts is essential for a good gameplay experience. Paying attention to details like the viaduct road blockages is crucial for player navigation and enjoyment.

2. Fields: Your plan to code the fields properly as "Fields" instead of just "Farmland" shows your attention to detail. Managing field corners and shapes can be challenging, especially on uneven terrain, but it's a key aspect of agricultural gameplay. Correcting these issues and making the fields usable for missions in the future will enhance the overall gameplay experience.

3. Splines: Addressing pedestrian and vehicle pathfinding issues is important for realistic traffic flow and movement within the map. Working on these aspects will greatly improve the immersion and functionality of the map for players.

The "big mountain" style of your map sounds intriguing, and it's always refreshing to see unique landscape designs in farming simulations. Seeking feedback on the overall concept and style of the map is a good way to gauge player interest and preferences.

Overall, it's clear that you are actively working to resolve the current issues and improve the map for future versions. Keep up the good work, and I hope you receive valuable feedback on your map's design and gameplay elements. Good luck with your map development, and don't hesitate to ask if you need further assistance or advice.
 
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