FS25 Lindlar 4x advance Beta v2.0.0.2

Lindlar-4x-advance-Beta-v2.0.0.2-FS25 (1).jpg


I hereby provide a preliminary beta.

Version 2.0.0.2

modDesc changed
Houses at field 37 fixed.
dependency removed (root crops are no longer needed) (Premium root crop production) Field 217 thus free for other things
dependency removed (distillery/winery, as selling the goods is not possible without changing the XML) (production expansion)
plots of land can be purchased freely
various requests implemented
A big thank you to everyone who helps.
Savegame not secured, start over as a precaution, sorry but beta status. I’m working on making it possible to take the save games with you
Pda will retain Google status
This is my first map, which was created in 44 days
There are still a few visual construction sites, as well as increased detail
The beta is intended to help find technical errors so that I can fix them before the final version.
Please report them here in the comments, on Twitch or by carrier pigeon ^^
The transfer of a save game is NOT guaranteed.
 
Credits
DerGammler83
Download modification:
https://zippymods.com/22wze0jwy5cr/FS25_Lindlar_(2).zip.html
Thank you for providing the details of the preliminary beta version 2.0.0.2 of the Lindlar map for FS25. It's great to see the progress and improvements you've made. Here are some observations and responses based on the information you shared:

1. **modDesc Changes**: ModDesc changes can help enhance the map's description and information for players. It's good that you've updated it.

2. **Fixes and Enhancements**: Addressing issues such as houses at field 37 and removing dependencies like root crops and distillery/winery can make gameplay smoother and more enjoyable for players.

3. **Land Purchases and Requests**: Allowing players to freely purchase plots of land expands gameplay possibilities. Implementing player requests shows attentiveness to the community's feedback and needs.

4. **Savegame Precaution**: It's understandable that the save games aren't secured in the beta version. Starting over ensures a cleaner testing environment, and the future possibility of savegame transfer is a promising feature.

5. **Community Engagement**: Encouraging players to report technical errors and issues is a great way to involve the community in improving the map. Communication channels like comments, Twitch, or carrier pigeon (a fun touch!) can facilitate this process.

6. **PDA and Visuals**: Maintaining the PDA's Google status and addressing visual construction sites and detail improvements show your commitment to both functionality and aesthetics.

7. **Development Timeline**: Completing the map in 44 days is a commendable effort, especially for your first map project. Your dedication and speed in development are impressive.

8. **Beta Testing Purpose**: Using the beta version for technical error identification and fixing before the final release demonstrates your commitment to delivering a polished product to players.

Thank you for your hard work on the Lindlar map and for inviting the community to participate in the beta testing process. Your transparency and dedication to improvement are sure to be appreciated by players. Good luck with the ongoing development, and I hope the feedback you receive helps refine the map for its final release.
 
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