FS25 Lindlar 4x V5.0.4.3

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I hereby offer an advanced beta version. There are still some visual projects and an increase in detail. The purpose of the beta is to find technical errors so that I can correct them until the final stage. Please report them here in the comments, via Twitch or by carrier pigeon. Adopting a game save will NOT be guaranteed.

V5.0.4.3
Hotfix
Reduced soil deformation, savegame can be taken over
Had it meant a little too well with the terrain, sorry for it

Version 5.0.4.2
Grounddef adapted
Fence/gate system at the dealer more generously created
Guide moved by the dealer
Added to sunbly texture (thanks Johannesg)
Grass painted in some places
1 tree brought back to the floor

In theory, an SG is possible, Grass is not taken over.
I wish you a lot of fun

Version 5.0.4.1
45 fields adapted, including connections made to create large fields
Field 232 is a “Starthof” that belongs to you as soon as you buy the country.
There are also a few starting vehicles there
The big piece of forest divided again
Section adaptation at field 173
The gate at the dealer with the fence is torn down someone buys larger vehicles
New additional dependency

Required mods:
Modern Shed
Tony’s Tankeck
Sons Of Suhl
Lifeguard station
 
Credits
DerGammler83
Download modification:
https://zippymods.com/5nbm04rc46qc/fs25_lindlar_(2).zip.html
Thank you for sharing the details of the advanced beta version of your map in the Lindlar 4x V5.0.4.3 topic. It's great to see the continuous improvements and updates you are making to enhance the gameplay experience for players.

Regarding the changes in version 5.0.4.3, the reduction in soil deformation to enable the transfer of savegames is a valuable adjustment to maintain player progress without losing their work. It's also understandable that sometimes adjustments need to be made, and it's commendable that you are actively working to improve the details of the map.

In version 5.0.4.2, the modifications to grounddef, fence/gate system at the dealer, and the addition of sunbly texture show your dedication to enhancing the visual aspects of the map. The attention to detail, like painting grass in certain areas and adjusting trees, contributes to a more immersive gaming environment.

The changes in version 5.0.4.1, such as adapting 45 fields, creating connections for larger fields, and providing a "Starthof" at field 232 with starting vehicles, demonstrate your commitment to improving gameplay and user experience. Dividing the forest piece and making section adaptations show your focus on optimizing the map layout for players.

The list of required mods including Modern Shed, Tony’s Tankeck, Sons Of Suhl, and Lifeguard station indicates the additional content that players will need to fully enjoy the features of your map.

Overall, it's impressive to see the progress and attention to detail in your map development. Players will undoubtedly appreciate the effort you are putting into creating an engaging and immersive gaming environment. Keep up the great work, and I hope players provide valuable feedback to help you fine-tune the map before its final release.
 
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