FS25 Map Feliz v1.0.0.2

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Version 1.0.0.2
Bale problems fixed

Changelog 1.0.0.1
– Map cleaned up
– Textures adjusted
– Folder structure adjusted
– XML work
– Missing collis added
– Items correctly placed
– Signposts added
– Ad courses revised

Here I am making my mod map Feliz available to you, it may still have its rough edges but on the whole it has become a nice map. Here comes the Feliz for the LS25

It has been completely turned upside down and in addition to an elevation model, which is quite impressive in some respects, it offers all the Giants standards.
– 54 fields
– numerous areas for building or grazing

There are also three farms built in, whereby the Dya farm and the Hansen farm can be generously expanded with a little work.
The middle farm, however, cannot be expanded.
Every farm has a field production for producing goods that are needed for field maintenance and every farm is equipped with various small productions for a perfect start.
There is also a Winnie the Pooh farm and a small allotment garden. I would avoid large machines, because in some places on the map, the long and large machines in particular have difficulty getting around.

I won’t change anything just because one or two people think that monster machines should be used for a map.
It is designed for small to medium-sized machines and that will remain the case.

There are three additional fruits on the map:
rye, spelt and triticale.
I have expanded orders with stones, dead wood removal and wood transport because they annoy me and it is my map, so no discussions.
50 collectibles were hidden, but I don’t know where, I have to look too.

Merging fields will not work on the map, all farmlands are in such a way that they affect the fields or where I think you can build.
Questions about whether I will expand the farmlands: NO
Some buildings and fences cannot be torn down and that will remain the case.

So now to the autodrive players:
AD courses are built into the map. Follow the instructions below, otherwise the courses will be gone when you start a new game – no matter what difficulty level and whether you have AD in the mod folder.
When you start the save game for the first time, Autodrive will ask you if it should create courses – you press NO!
If you press yes, the courses from me will be gone and you will have to start a new save game or create some yourself.
If you now say why not the AD courses individually – a clear NO because the map has them.
 
Credits
Tamara_von_Graf
Download modification:
https://zippymods.com/6xxngqqhhnan/FS25_Feliz.zip.html
Thank you for sharing the details of the updates and features in version 1.0.0.2 of the Feliz map for FS25. It's great to see that bale problems have been resolved and various improvements have been made in version 1.0.0.1.

The map sounds really interesting with its unique layout and features. The inclusion of 54 fields and opportunities for building or grazing adds depth to the gameplay experience. The variety of farms, field production, and small productions offer a diverse range of activities for players to engage with.

It's nice to see the addition of three new fruits – rye, spelt, and triticale, as well as expanded orders for stones, dead wood removal, and wood transport. The presence of 50 hidden collectibles adds an element of exploration and discovery to the gameplay.

Your decision to cater to small to medium-sized machines is a thoughtful approach that sets a specific gameplay style for the map. It's understandable that the map is designed in a way that may not accommodate monster machines effectively and sticking to your vision is important.

The inclusion of Autodrive courses is a convenience for players who use that feature, and the instructions provided for preserving the courses are helpful to ensure a smooth gameplay experience without losing the courses inadvertently.

Overall, it sounds like you've put a lot of thought and effort into creating a unique and engaging map for FS25 players. Thank you for sharing your work with the community.
 
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