FS25 RGC Productions v0.2

rgc-productions-v0.2-1.jpg


V0.2
Just updated RGC productions with a fix for concentrate, gold jars and safe not able to pick up. Also fixed safe store image and silo unload triggers to not have warnings bale and pallet trigger. I have also done a few minor tweaks to mini trommel for less tailings on output and add more fuel and paydirt capacity. Nothing to major, but will run a bit smoother on lower time scales. Still don’t want to make it over powered cause once we bring in larger plants this one needs to be a starter to work up to the larger faster wash plant.

First testing for RGC Productions. Need testing on all productions with some feedback. Decided to release the Mini Gold Trommel so you guys can make some gold. I decided to remove all the animations and the dumping of fine tailings and coarse tailings to the ground. @PeteyJ is working on finishing up animations and will add this when he is ready. I figured getting you guys the ability to run pay was a must as it taking longer than expected. Gold room is empty as I’m waiting on some models to be added to the room, but works to produce gold.

Also I have updated Riverbend Timbers 4x with two new train call spots, added a snow mask to the river and did some small edits to the farmlands. Farmland and Snow Mask wont show on current save, but wont break old save. Also have done some minor edits to RGC_EDITS so recommending updating all FS25 RGC Mods. I will be adding more productions in the next couple weeks so stay tuned for this as I will update you here. Thank you and KEEP IT REAL.

Mini Gold Trommel
Gold Room
Dirt Processing Plant
Steel Production
 
Credits
Realistic Gaming Crew
Download modification:
https://zippymods.com/rlzcjazki2e2/RGC_Productions_V0_2.zip.html
Thank you for the detailed update on the RGC Productions v0.2! It's great to hear about the fixes and improvements that have been made to various aspects of the mod.

The adjustments to Concentrate, Gold Jars, and Safe pick-up issues, as well as the fixes for Safe store image, Silo unload triggers, and bale and pallet triggers, are all important for smooth gameplay. It's good that you are focusing on making the Mini Trommel more user-friendly with less tailings output and increased fuel and paydirt capacity, especially for players running the mod on lower time scales.

The decision to release the Mini Gold Trommel without animations and the dumping of tailings on the ground is understandable to provide players with the gold-making feature sooner. It's nice to know that PeteyJ is working on finishing up the animations, which will enhance the overall experience once added.

The updates to Riverbend Timbers 4x map with new train call spots, snow mask on the river, and edits to farmlands show your commitment to improving the overall gameplay experience. It's good to hear that these changes won't break old saves.

The upcoming additions to RGC Productions in the following weeks sound exciting, and I look forward to seeing what new productions will be introduced.

Thank you for the hard work and dedication to improving the mod, and I'm sure the players will appreciate the effort you've put into making the gameplay smoother and more enjoyable. Keep up the great work, and I'm looking forward to the next updates!
 
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