FS25 Viervitz v1.0.4

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v1.0.4
– Fixed a bug that caused the screen to no longer get dark due to the Giants update
– Simply swap and keep playing

Version 1.0.3
– Static NPC taken out of the ground
– Collision removed from the rocks in Zirkow because otherwise it would fall and you would get stuck in it yourself
– Props from the bakery corrected
– Sandbox on the playground in Viervitz lowered
– MapIcon from the purchase station saved again
JUST EXCHANGE AND KEEP PLAYING

My map Viervitz has finally made it into LS25. I rebuilt it from scratch and it has been given an elevation model. I expanded the dead wood, removing stones and transporting wood job types because there is hardly any space for them on the map and they are getting on my nerves. The map has 47 fields ranging in size from 1.2 to 14 hectares. The standard productions are installed. There are two farms: the small starting farm in Zirkow with two chicken coops, a sheep/goat pasture, and starting vehicles. The large farm, which you can find in the middle of the map, is equipped with two chicken coops, a pig sty, a horse stable, and two cow sheds with a large pasture that stretches down the slope on the east side of the farm. Both farms are equipped with a multi-silo, bale and pallet storage, and my multi-production with which you can produce feed, diesel, compost, and everything you need for field work. Spread across the map are two further sheep/goat pastures and another cow pasture for rearing. You will find a purchasing station where you can buy seed, lime, fertilizer, feed, etc. to start with, but be careful, the purchasing price is higher than the selling price (it’s not worth buying and then selling again on the other side). There are two fellable forests on the map, the remaining forests cannot be purchased. You don’t need to think about combining fields. Field paths and green strips are not for sale and I won’t make them for sale. There are several objects on the map that can be built, such as the temple, the granary museum and two garages. The garage construction site can only be supplied with a forklift as a truck and trailer will not fit through the passage. If you want to build the granary museum completely, you should look for the 25 associated collector’s items that are spread across the map. In the west of the map you will find a BGA. There are three petrol stations built in. The map has its own feeding xml. Sheep and goats also like to nibble on a piece of beetroot or sillage. The feeding is original and taken from the internet and therefore not stupid.

Now for the IMPORTANT thing for those who play with AD:
Ad courses are BUILT INTO THE MAP. When you load the map for the first time, ad will ask you if you want to calculate a route network. Make sure you press NO here, otherwise the existing courses will be overwritten and you will have to start again from the beginning.
I know that the PDA is not yet perfect in some places, I am in the process of finding a solution for this, so please do not fill the comments with it, it is known and will be fixed with an update as soon as I have found a solution.
 
Credits
Maxim von Graf
Download modification:
https://zippymods.com/22kzrgnoe2k2/LS25_Viervitz.zip.html
Thank you for providing such a detailed overview of the changes and features in the Viervitz map for FS25. It's great to see the effort you've put into creating a unique and engaging gameplay experience for players.

The addition of the elevation model, the removal of obstacles like stones and excess wood, as well as the optimization of space for job types, demonstrate your dedication to enhancing the gameplay environment. The inclusion of standard productions, two distinct farms with various livestock and facilities, felling forests, and the unique multi-production feature for producing essential items for field work adds depth to the farming experience.

The strategic placement of pastures and feeding areas, the careful consideration of field layouts and access paths, and the integration of additional structures like the temple, granary museum, and garages, provide players with opportunities for customization and expansion within the map.

I appreciate that you've highlighted the important information for players using AutoDrive regarding the built-in courses and the need to avoid overwriting existing routes. It's clear that you're attentive to player experience and are working on addressing any known issues, such as the PDA discrepancies, in future updates.

Overall, your dedication to creating a detailed, immersive, and user-friendly map for FS25 is commendable, and I'm sure players will appreciate the effort and thought you've put into designing Viervitz. Keep up the great work!
 
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