FS25 Yurg’s Custom Pack V1.3.0.2

yurg-s-custom-pack-v1.3.0.2-1.jpg

V1.3.0.2
Fix for [Bug] Failed to Load Distance Textures Errors
– Addition of data/fillPlanes/distance/*Distance_diffuse.dds files for grapes, stones and woodchips

Some ayatollahs, who believe that everyone should play like them, seem to have great fun giving a single star to any mod that does not interest them or does not seem real to them.
Therefore, do not hesitate to rate the mod after you have tested it, and/or add a comment if something is not right for you.

Your comments and suggestions are welcome.

Equipment updates
Here is a list of adjustments made on all vehicles and implements:
– lifetime of vehicle used to calculate price drop, in months (x10)
– time to complete worn (x10)
– motor start duration reduced to 1.5s
– additional color configurations
– no color configurations yet for Krone, Ropa, Dewulf, Oxbo and Iseki
– it requires to include i3d files making the pack size bigger
– I will probably add some of them, tell me which ones you prefer

And the ones made on some vehicles and implements:
– additional motors (real hp based on torque, rpm…) with higher max speeds (and fuel consumption)
– customized gearbox based on real options from the manufacturers
– additional fuel tank size options
– higher working speed (24 or 35kph)
– higher discharge rate
– optional additional plow or roller function
– optional working widths
– optional unreal filling capacities
– optional trailer hitch
 
Credits
Yurg, GIANTS Software
Download modification:
https://zippymods.com/vtgbn40gu6n4/fs25_elmcreekgarage.zip.html
Thank you for providing detailed information about the updates and fixes in the V1.3.0.2 release of your custom pack. It's great to see the attention to detail and the effort put into improving the mod.

Regarding the issue with some users giving low ratings based on personal preferences rather than objective feedback, it's unfortunately a common challenge in the modding community. Encouraging users to provide constructive feedback after testing the mod is definitely a good approach. It can help modders like you understand what users like or dislike about the mod, enabling you to make further improvements.

The equipment updates you've listed show a significant enhancement to the vehicles and implements in the pack. Adjusting parameters such as vehicle lifetime, wear time, motor start duration, color configurations, and adding various customization options can greatly enhance the overall gameplay experience for users. Offering realistic features like additional motors based on real horsepower, customized gearboxes, fuel tank size options, and different working speeds can add depth and immersion to the gameplay.

Adding optional functions such as plow or roller functions, working widths, filling capacities, and trailer hitches provides users with flexibility to tailor the equipment to their specific needs and preferences, which is always appreciated by the community.

It's great to see your commitment to continually improving the mod based on user feedback, and I'm sure the community will appreciate the effort you're putting into making the mod more enjoyable for all players. Keep up the excellent work, and I look forward to seeing how your pack evolves with future updates based on user suggestions and preferences.
 
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