Universal Autoload v0.3.2.3

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Description:
This automatically modifies the actual base game trailers, and will be applied to any new or existing trailers on your farm. Please see the included read-me file for instructions on adding to your own mod trailers or pallets.

Changelogs:
v0.3.2.3

Changed default for loadingFilter from true to false
Should make this setting save properly now
V0.3.2.2
Added a button to save the autoload configuration without purchase

Now you can save settings (to local file in SP, or to the server settings file in MP) with a button from the shop settings menu
At the moment all previous methods to save configs are still active (buy/lease/workshop) – I’m open to suggestions of if we should keep all of these methods, or remove some. Maybe it could even be a global setting of how the local settings are saved?
V0.3.2.1

Fix for #182
Sorry, I forgot to test the shop as well as the workshop!
V0.3.2

A few quality of life changes:

fix for #177 – added logic for when useConfigName is missing from settings file
added new default configs for Riedler TimberTrailer3A
partial fix for #178 – enable “apply config” button in workshop for all autoload vehicles (changes no longer needed)
v0.3.1.0
Autoload can now be Enabled/Disabled.

“Enable/Disable Autoload” button in the shop now actually works
Added new console command ‘ualResetConfigurations’ (experimental feature)
Create a default configurations file if no mod settings file exists yet (useful for new users)
Clear all load areas from config file before updating with a new one
NOTES:
– Disabled trailers should work just like they would without UAL installed. You can enable it again by going into the shop or workshop like changing any other UAL feature/setting. (I’m now waiting for all the bugs where people tell me that autoload is not working… lol)
– Use the new console command with CAUTION – it will erase all of your existing configurations and replace the whole file with defaults. It will not preserve any that are missing, especially already configured mods since they obviously won’t be in the defaults. This was added for troubleshooting, not intended for use when everything is working. Maybe useful to reset broken settings files on servers (UNTESTED).
– There was a bug when updating a config with fewer areas, the old ones would still exist in the config. Now we remove all previous areas before saving, but the downside is that there is now a higher risk of corrupting configs with no load areas (i.e. if something goes wrong during saving).

V0.3.0.3

Improved ualAddLogs console command
Added more log types to the ualAddLogs console command
Improved log loading where previously it would skip some places
v0.3.0.2

Fixed LEASE button – see #168
v0.3
Hopefully resolves #69 – IMPROVED MP SYNC

There is quite a high probability that something is broken now – please report any issues
Big change to the order of events when vehicles are loaded
New configurations are written to settings (or sent to the server in MP) when clicking “YES” on the buy/lease/edit dialog
Hopefully this means that the server now gets the settings before creating the vehicle
I have tested on my own server and seems to work fine, but I don’t know how much of the vehicle creation network stuff is synchronous/asynchronous so there is a good chance it may not work sometimes..

V0.2.2.4

Menu button is working again!
V0.2.2.3

Controller “BACK” button should now work for Autoload menu
Any set input for “MENU_BACK” should now work to exit the menu
Removed test global menu again
V0.2.2.2

Added more console commands
ualAddBales
ualAddLogs (only TRANSPORT LOGS for now)
ualClearLoadedObjects
V0.2.2.1

Added some more things to the menu
Fixed “Open Menu” button moving around
Removed OK button and renamed back button as “Close”
Enable/Disable autoload still does not do anything (apart from hide the menu)
New menu items should be self explanitory (NOT FULLY TESTED!)
v0.2.2

Added some actual MENU functionality!
New menu should work for all items:
Set bale/log/box/curtain trailer types
Horizontal Loading
Side Manual Loading Triggers (“Enable side loading”)
Rear Manual Loading Triggers (“Enable rear loading”)
Front/Rear Unloading
NOTE:

Enable/Disable Autoload doesn’t actually disable anything yet
Manual loading ONLY works with forklift (not with super strength)
Added warning about renaming bad config names from earlier versions (see e.g. #127 / #140)
v0.2.1.4

No feature changes
Fixed an issue where the menu button was not shown in the correct place when changing between different vehicles
v0.2.1.3
Fix for #130

One line change to prevent error on detecting bales
Have also put some more bales in my main test savegame
v0.2.1.2
Another update for the weekend – more console commands to follow!

First console command added – ualAddPallets
Fix for #104 Added delta for size comparisons to allow for differences in measurements
Added extra space around BigBags for now because we measure in the centre not at the base
Adjustment for #5 Reduced transparency of loading volume adjustment dots in shop
v0.2.1.1

now should clean the xml path for mods and dlcs when saved in the settings xml
mod can still read full paths from old settings
new paths will be replaced with the shortened version
v0.2.1.0

Added template for shop configuration menu
Added an empty menu (it doesn’t actually do anything)
Menu close and accept buttons work, but only when clicking (not with keys)
Added a load of language stuff – don’t translate yet as things may change or not be needed
Partial fix for #112 Removed debugging text apart from when debugging mode is active
Fix for #120 Similar to fix for selling logs, we just listen for any logs that are cut
V0.2.0.1

Sold wood was not detected as leaving the trigger, so now we look for anything that is deleted and check if it was loaded
NOTE: A reminder to remove any previous settings for log trailers (or bale trailers) from your mod settings file if you had previously bought and configured them before v0.2.0.0

V0.2

Finally Added LOGS!!
Log loading is now working (without any collision detection)
A “log factor” allows for logs to take up less space than if the bounding boxes were stacked
Also added a speed check to help avoid #108
Don’t expect ALL log trailers to work properly – it should be added for those in WOODTRANSPORT and
FORESTRYFORWARDERS categories. I guess some of those shouldn’t actually have it. As before with curtain and bale trailers, you should remove any entries from the settings file if you have configured them previously.
You will also have to RESIZE the box yourself. Log trailers are mostly air with no flat surfaces, so it is difficult to find the loading space programatically.
v0.1.0.1

Added margin around triggers to prevent detection of items outside the defined volume
Fixed a bug that prevented loading other items when the biggest one didn’t fit
Now restraps tension belts after partial unloading
NOTE: this should fix some of the “item can’t be loaded” bugs, but there is a chance of the telefragging pallets type of bug coming back.. Those two bugs are in opposition to each other!

v0.1

Automatically identify bale and curtain trailers
Added a message to the readme to see if the third-party mod sites actually read anything they scrape before they post it.
NOTE: Your local settings will still override anything automatic, so use the the new detection of bale and curtain trailers the easiest thing is to remove your mod settings file and buy them all again (as you did when you started). OR otherwise you can edit the settings file to remove those trailers that you want to be reconfigured.

v0.0.0.18

Fixed the “always load the longest items first” bug;
Cleaned up warning messages about key binding conflicts. Key bindings conflict messages should now only appear once per game.
v0.0.0.17

I remebered to update the version in moddesc this time.
Some extra validation to prevent #99
Fix for bug #72 – Don’t stack sapling pallets
V0.0.0.16

The issue here was a key binding conflict of “UAL unload” with “Crab Steering (All)” – both using shift-I
I have made a compromise where UAL overrides the other bindings if they are either one of ‘TOGGLE_TIPSIDE’ or ‘CRABSTEERING_ALLWHEEL’. This seems reasonable, since we want to use our own tip-side command and you can still change the crab steering using toggle (ctrl-Y). If you change your key bindings so they don’t conflict, then nothing gets overridden anyway.
Note: you will get some log entries like:
UAL – key binding for UNLOAD_ALL failed to register
removed conflicting action: CRABSTEERING_ALLWHEEL
UAL – key binding for SELECT_ALL_MATERIALS failed to register
conflicting action is: TOGGLE_CRABSTEERING
This is to help with debugging any unforseen issues and I’ll remove it once it seems to be working.
V0.0.0.15

It has been 2 days – so it must be time for a new release!
Added other train carriages (see bug #84 )
Handle configs and configSets (see bugs #21, #55)
Some refactoring and extra debugging to help identify what is going on with the loading bugs
NOTE: if you already own the International CV Series truck, you will probably have to re-configure it in the shop or workshop. BUT at least now it will recognise the different size options for the cab.

V0.0.0.14

Some QoL Changes
Updated most of the language PRs
Set horizontal loading default key to INSERT
Added new messages for “trailer full” vs “item too big”
Logic change when loading that should prevent bugs like #53
Set moddesc version back to 92 because I am bored of answering bugs about the game not loading for people who have not updated yet..
V0.0.0.13

Actually fixed the loading bugs.. (MAYBE..)
Removed references to “partially” unloaded for now
The real fix was to treat loading the same way as bale collection mode – since that does not rely on collision detection, which is currently not active
V0.0.0.12

Fix horizontal mode broken in last release
V0.0.0.10

Mostly UNTESTED lunch time release (I checked that it loaded into the game, but please test changes for me if you are able to)
Added “*** LOAD AREAS MISSING ***” warning to help identify bad configurations. If you see that warning, please check (or delete) your mod settings file
Shortened strings for bug #51
Most recent configuration now restored when re-entering the shop
Resetting (shift-ctrl-click) is only saved when the vehicle is bought, leased or changed
Add “area full” flags for each loading area – related to e.g. bugs #9 and #60
Only display warning messages for players who are in the current vehicle – see #59
Display simple addExtraPrintText with loaded count for debugging in MP (will add more features over time)
V0.0.0.9

Left some debugging prints in the last version by mistake!
V0.0.0.7

TEMPORARY fix for an issue with loading on most vehicles
I realise now that the current issue is because loading triggers cannot be resized
I have made a temporary change that should improve loading for all previously existing vehicles on a savegame
Newly purchased ones will likely still have issues
v0.0.0.6

Added some checks to prevent #26
I think that #26 was caused by missing settings, so should not happen anymore
I will add further validation of settings before applying them in a future update
Version 0.0.0.4 for Farming Simulator 2025 (v1.3.x):

Fixed/improved loading of round bales.
Important
If it’s not working for you. Try remapping Ctrl+U, and it worked, so switch sides.
It won’t be on any in game owned items already, you’ll have to sell to get a new trailer with the autoload enabled.
Create a new save game and was able to load seed pallets directly from the dealer.
Also, other said:
Somehow, it worked for me even on multiplayer. Just bought new profi liner and got all my mushrroms loaded.

Single player is working as it should for BALES, PALLETS and BIG-BAGS
Multiplayer loads without crashing so far BUT I have only done basic testing. USE AT YOUR OWN RISK
Any new vehicles will get autoload after purchasing in the shop (see below)
Any valid vehicles in a savegame will load settings if available.
New Features:
All pallets, big-bags and bales supported by default
Automatic detection of trailer loading zones (in shop)
UI to adjust size of loading zone in shop before purchase
No external configuration files required!!
To Configure Loading Zones:
Use middle mouse click in the shop to activate editing
Right click drag to move individual faces
ALT-right click drag to move opposing faces (use this for width)
SHIFT-right click drag to move the whole zone
CTRL with any of the above for fine control
SHIFT-CTRL middle mouse click to auto-calculate the zone from scratch (if you mess up)
Configuration can be edited in mod settings XML (if you know what you are doing)
Other Features:
Loads any compatible pallet/container types (see list below)
Loads lumber to any supported forestry vehicles
Installed automatically on any compatible trailers (see list below)
Load and Unload by selected material or container type
Can also restrict loading to full pallets only
Select ‘ALL’ to load mixed types in sequence
Mixed pallets are loaded in size order for best packing efficiency
Can interact with trailers when a player is on foot (even when not attached to a vehicle)
Special Features for ‘KRONE Trailer Profi Liner’
Load/Unload is only available on the side the curtain is open
Rear loading directly from forklift
The rear door and curtain can be opened and closed by a player on foot
Configured for the following container types:
BigBags
BigBag Pallets
Euro Pallets
IBC Liquid Tanks
Square Bales
Potato Boxes (requires mod: Seed Potato Pack)
Configured for the following trailers:
Brantner DD 24073/2 XXL (bale trailer)
Bremer Transportwagen TP 500 S
BÖCKMANN MH-AL 4320/35
BÖCKMANN KK 3018/27 H
Demco Steel Drop Deck
Farmtech DPW 1800 (standard)
Fliegl DTS 5.9
KRONE Trailer Profi Liner
Kröger PWO 24
LODE KING Renown Drop Deck
Welger DK 115 (bale trailer)
Salek ANS-1900 (bale trailer)
Configured for the following vehicles:
Lizard Pickup 1986
Lizard Pickup 2017
Mahindra Retriever
JohnDeer XUV865M
Kubota RTV-XG850
Kubota RTV-X1140
Antonio Carraro Tigrecar 3200
Train (vehicle carriage)
Configured for the following Platinum DLC vehicles:
Train (planks, flatBed & timber carriages)
Volvo SM 462
Pfanzelt P13 4272
Schwarzmüller Timber Trailer
Schwarzmüller Timber Trailer Semi
Schwarzmüller Low Loader
Known Bugs:
Existing trailers on a savegame will not get autoload added (until restart with valid settings)
Editing/customising a vehicle in the workshop has no effect on the real vehicle
Object positions slow to update in multiplayer
Trigger detection of objects is poor in multiplayer (it helps to move them)
No saving of vehicle configurations when saving multiplayer games

Credits: loki_79

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