FS25 Maps

Download latest fs25 maps for Farming Simulator 25 game!
Freche Dachskarte 4X V1.3.0.1
Here you have a fictional map in 4X Everything a farmer and forester among you needs is available. Key data: 200 fields, including 18 meadows, 26 forest areas with approximately 38,000 trees, 5 buildable open spaces, 18 sales points, 7 purchasing points. V1.3.0.1 Rapeseed fields have been corrected to limit FPS drops Special sign [F key change label] Field 18/53/54/78/82/87/174/175 Shrub corrected Adjusted AI traffic (traffic density doubled)
Riverbend Timbers 4x v1.0.0.2
Riverbend Timbers 4x is ready for the first phase of testing. Still have some work to do before it ready for 1.0 release. There going to be some vehicles around the expansion areas that need to be moved, but should not interfere with gameplay. Second Hot Fix for Riverbend Timbers 4x Fixed many trees that had trees inside them and removed some bad tree placements Added water plane to two small ponds and added pay dirt to the ponds and stream Removed traffic blocked warning for the train Changed pay dirt texture. Texture is not final experimenting with it Will need new save for any changes to take effect. Thanks for the help with testing as all feedback been great. Hot Fix Fixed Lime, plow, stubble, weed, and spray on fields to now...
Gemeinde Grünfelden v1.3.0.0
Today I would like to introduce you to my VERY FIRST map. After much thought and lots of trial and error, I have finally decided to build my own map. Version 1.3.0 – Reassigned farmlands so that wood and stone missions can run again – Spawn point at the shop for purchased vehicles moved – Workshop trigger is now back (wherever it had gone) – Trees moved to the field at the starting yard (are no longer in the field) – Small things tidied up All required mods added to the archive (please unzip the ZIP before playing!!) – Unfortunately, a new save game is required This is a 2-fold map, which represents a fictional region somewhere in Germany. I didn’t have a precise plan of what I wanted to build and how. I just started and saw what...
Riverbend Springs Edit By Stevie v1.0.0.5
V1.0.0.5. PC Only. The last planned update for the map. This requires a new game save which most will get why from the list below. AutoDrive Guy is working on the update route now. The map directory has been optimised and has a shared texture bank folder now so the final map folder size is down to 1.21 GB even though there’s much more added to it. This has taken countless hours to complete as all the placeables have had to be re-pathed. Shapes file reduced for servers. At this point if you load the map in GE you will not see the placeables anymore as they are all dynamically loaded at game runtime and held by just the map xml files. The placeable new shed’s have had collision fixed on there doors. A milk homogeniser had been added to...
Papenburger Map V2 4K v2.3.7
Version 2.3.7 – Map thinned out from 1.02 GB to 711MB – Kustall_Gross reduced in size (unfortunately you can no longer milk elephants^^) – Trigger on the cowshed without meadow slightly adjusted – Carpenter visible again in new savegame (if not there in the current save….in save, search for carpenter in the placeables .xml and at the end change farmId=”15″ boughtWithFarmlandOverwrite=”true”> to farmId=”0″> ! Do the same on the Debricrusher a few lines higher **no new savegame required** Unpack rar with Winrar after…. —- all zip files in the mods folder. Version 2.3.4 – DPU sacling error fixed finally 3 crosses – Large cowshed on the main farm replaced by cowshed with feeding robot – Shed cowshed thrown out – Marker icon errors from the...
Riverbend Timbers 4X BETA v1.0
Riverbend Timbers 4x is ready for the first phase of testing. There’s still a lot of work to do before it’s ready for the 1.0 release. Some vehicles will need to be moved in the expansion areas, but this should not affect gameplay. Hotfix – Fixed lime, plow, stubble, weed and spraying on fields so that they now appear when editing fields – Floating shield removed – Edited materials slightly for better use at launch Make sure to create a new save for materials and fields to update them.
Lindlar 4x advance Beta v2.0.0.2
I hereby provide a preliminary beta. Version 2.0.0.2 modDesc changed Houses at field 37 fixed. dependency removed (root crops are no longer needed) (Premium root crop production) Field 217 thus free for other things dependency removed (distillery/winery, as selling the goods is not possible without changing the XML) (production expansion) plots of land can be purchased freely various requests implemented A big thank you to everyone who helps. Savegame not secured, start over as a precaution, sorry but beta status. I’m working on making it possible to take the save games with you Pda will retain Google status This is my first map, which was created in 44 days There are still a few visual construction sites, as well as increased detail...
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