FS25 Maps

Download latest fs25 maps for Farming Simulator 25 game!
Lossberg V1.1
Welcome to the Lossberg map created by VertexDezign for FS17 and converted by me for FS25. The map includes: 2 farms plus a farm with Cows, Sheep, and Pigs; 64 fields; 3 selling points; 3 production points including a Biogas Plant; 6 forests. The map does not include any starting machinery. The starting farm is located in the town. I recommend playing without a starting farm and purchasing one yourself. Enjoy the game. Please report any errors in the comments. V1.1.0.0 Fixed frost on side roads Added machines at the start Added painting with plants Counted and adjusted the prices of farmlands with buildings Replaced fermenters on BGA
Sonnental v2.0
Welcome to Sonnental! In the Sonnental you will find two lakes, two farms, 9 meadows, 4 forests, 26 fields. At Hornbach you can purchase various products. Farm 1: On the farm there is a stable, bale store, agricultural production, grain storage (multi), fermenter for hay and silage, sufficient space for vehicles and equipment. Farm 2: This farm offers the opportunity to start a contracting business, or you can use the farm as a farmer or forester. Water: Water can be drawn from lakes or wells. Sales: There are enough sales points on the map. Productions: large productions remained small. Small agricultural productions have been modified in the card that you can place. BGA: There is a BGA on the board that you can also develop. Sawmill...
Freche Dachskarte 4X V1.3.0.1
Here you have a fictional map in 4X Everything a farmer and forester among you needs is available. Key data: 200 fields, including 18 meadows, 26 forest areas with approximately 38,000 trees, 5 buildable open spaces, 18 sales points, 7 purchasing points. V1.3.0.1 Rapeseed fields have been corrected to limit FPS drops Special sign [F key change label] Field 18/53/54/78/82/87/174/175 Shrub corrected Adjusted AI traffic (traffic density doubled)
Riverbend Timbers 4x v1.0.0.2
Riverbend Timbers 4x is ready for the first phase of testing. Still have some work to do before it ready for 1.0 release. There going to be some vehicles around the expansion areas that need to be moved, but should not interfere with gameplay. Second Hot Fix for Riverbend Timbers 4x Fixed many trees that had trees inside them and removed some bad tree placements Added water plane to two small ponds and added pay dirt to the ponds and stream Removed traffic blocked warning for the train Changed pay dirt texture. Texture is not final experimenting with it Will need new save for any changes to take effect. Thanks for the help with testing as all feedback been great. Hot Fix Fixed Lime, plow, stubble, weed, and spray on fields to now...
Gemeinde Grünfelden v1.3.0.0
Today I would like to introduce you to my VERY FIRST map. After much thought and lots of trial and error, I have finally decided to build my own map. Version 1.3.0 – Reassigned farmlands so that wood and stone missions can run again – Spawn point at the shop for purchased vehicles moved – Workshop trigger is now back (wherever it had gone) – Trees moved to the field at the starting yard (are no longer in the field) – Small things tidied up All required mods added to the archive (please unzip the ZIP before playing!!) – Unfortunately, a new save game is required This is a 2-fold map, which represents a fictional region somewhere in Germany. I didn’t have a precise plan of what I wanted to build and how. I just started and saw what...
Riverbend Springs Edit By Stevie v1.0.0.5
V1.0.0.5. PC Only. The last planned update for the map. This requires a new game save which most will get why from the list below. AutoDrive Guy is working on the update route now. The map directory has been optimised and has a shared texture bank folder now so the final map folder size is down to 1.21 GB even though there’s much more added to it. This has taken countless hours to complete as all the placeables have had to be re-pathed. Shapes file reduced for servers. At this point if you load the map in GE you will not see the placeables anymore as they are all dynamically loaded at game runtime and held by just the map xml files. The placeable new shed’s have had collision fixed on there doors. A milk homogeniser had been added to...
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