FS25 Cleaned up ModDesc v1.0

cleaned-up-moddesc-v1.0-1.jpg


Script collection that allows you to outsource certain parts of the modDesc to your own XML files and also add your own shop categories, for example.
This prefab contains scripts that can be useful for both maps and larger mod projects.
It contains 4 scripts that outsource certain parts of the modDesc to their own XML file. This keeps the modDesc and the outsourced elements clear.

The following scripts are included:
BrandLoader.lua
Loads brands created by the modder from a separate XML file.
StoreCategoryLoader.lua
Allows you to add new types (separated rows) and new categories to the shop.
StoreItemLoader.lua
In case you want 2 storeItems.xml files for a map or if you want the storeItems.xml to be outsourced as a separate file for a larger mod project.
TypeLoader.lua
Outsources the vehicleTypes, placeableTypes and the associated specializations or placeableSpecializations to their own XML files.
The scripts are entered in the modDesc.xml in the ExtraSourceFiles. The external XML files are then specified as the file name in the entry to be outsourced in the modDesc.xml.
Examples can be found in the “examples” folder.
 
Credits
BayernGamers
Download modification:
https://zippymods.com/6kv1aprqyqz8/FS25_cleanModDesc_prefab.zip.html
This script collection seems very useful for modders who want to organize their modDesc files more efficiently by outsourcing certain parts to separate XML files. Let's break down the scripts included in this prefab:

1. **BrandLoader.lua**: This script loads brands created by a modder from a separate XML file. This can help keep the modDesc organized and clear by separating brand information from other details.

2. **StoreCategoryLoader.lua**: This script allows modders to add new types (separated rows) and categories to the shop. This flexibility can be very helpful for customizing the shop interface and organizing items effectively.

3. **StoreItemLoader.lua**: If a modder needs multiple storeItems.xml files for a map or wants to outsource the storeItems.xml for a larger mod project, this script comes in handy. It enables the separation of store item information for easier management.

4. **TypeLoader.lua**: This script outsources vehicle types, placeable types, and associated specializations or placeable specializations to their own XML files. By separating these elements, modders can maintain a clear structure in the modDesc file.

These scripts are integrated into the modDesc.xml using the ExtraSourceFiles entry. Modders can specify the external XML files that contain the outsourced information. The examples provided in the "examples" folder offer guidance on how to implement these scripts effectively.

Overall, this prefab collection appears to be a valuable resource for enhancing mod organization and customization in Farming Simulator 25 modding projects.
 
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