FS25 Dakota 4x Map (added ditches) v3.0

Dakota-4x-Map-added-ditches-v3.0-FS25-4.jpg

Dakota-4x-Map-added-ditches-v3.0-FS25-4.jpgDakota-4x-Map-added-ditches-v3.0-FS25-3.jpgDakota-4x-Map-added-ditches-v3.0-FS25-2.jpgDakota-4x-Map-added-ditches-v3.0-FS25-1.jpg
v3.0.0.0 (requires a new save)
Added ditches to the roads.
Removed some deco rocks that were too close to the roadways.
Removed pedestrians.
Fixed some grass issues.
Put cattails back onto the waters and shorelines.
Removed fog – the game will start with fog, but after one sleep the fog will go away

v2.5.0.4
The shop icon/teleport fix, made the repair portion of the shop inaccessible, so we are reverting it.
Map grass changed back to meadow.
Floating rocks fixed

v2.5.0.3
Traffic jams fixed
Pedestrians added
Grass changed
Stone missions fixed
Traffic spline elevations fixed
Shop icon and teleport fixed

v2.5
Fixed the sun. No longer casts the big square shadows.
Icon and preview images updated.
DPU error fixed.
Bock Arena fixed.
Floating splines fixed.

v2.1.0.0
Added traffic splines. AI workers should work now via “set destination”.
A few small foliage fixes.
Added street lights in the town area.
Painted “concrete” under the paved roads. This fixes tire tracks from leaving trail indentations.

v2.0
Changed the “unitsPerPixel” from 2 to 1 Changed the “lodTextureSize” from 2048 to 4196. Scaled all associated png files in the folder (Data) to 4096. Converted all glre and gdm files to match. This should properly update this map to run at 4x, fixing the issues with equipment sinking into the ground.
Small updates to the pda.
Small foliage fixes.

v1.0.0.1
Updated ground collision map, to help with equipment sinking into the ground. This is a Giants issue, but aiming to help as much as possible here.
Fixed an invisible pole near the elevator.
Fixed a paint error between field 29 and 73.
Updated missions.

v1.0.0.0 – Official release
Made adjustments to spots where the highways were leaning a bit.
Updated water areas on pda.
Added cattle dealer hot spot to pda.
Swapped out all grass for meadow, which functions better on the map views, especially the growth page.
Made attempt to reduce fog. More adjustments to come, in this area.

v0.9
fixed info layers for lime, plowing, rolling, spraying, and stubble levels

v0.8:
added snow mask to roadways and sell points, reduced fog in town area

v0.7:
added pda, updated ground collision, reduced fog, adjusted equipment area for shop, removed starting equipment that was spawning in the wrong area, adjusted some of the steep roadways, added more shelter belt tree rows, fixed one of the water planes, attempted fix at visual bug

v0.5:
4x map. Rolling Prairies. 75 fields. There are no farms on the map, but there is a small town in the center of the map with all sellpoints. The design is for multiplayer, in a big community, hence the lack of premade farmyards and the overall small file size of the map. Very playable in single player, you’ll just have to build your own farmyard.
 
Credits
Dakota farmer, Patrick/Mezo, Poofsocke
Download modification:
https://zippymods.com/xl1mu4xten8b/Dakota4x.zip.html
Thank you for sharing the detailed changelog for version 3.0.0.0 of the Dakota 4x Map. It's great to see the continuous improvements and fixes that have been made to the map over time. Here's a breakdown of the key changes and features in each version:

- v3.0.0.0: Added ditches to the roads, adjusted deco rocks, removed pedestrians, fixed grass issues, added cattails, and removed fog after one sleep cycle.

- v2.5.0.4: Reverted the shop icon/teleport fix to ensure the repair portion of the shop is accessible, changed map grass back to meadow, and fixed floating rocks.

- v2.5.0.3: Fixed traffic jams, added pedestrians, changed grass, fixed stone missions, adjusted traffic spline elevations, and fixed shop icon and teleport.

- v2.5: Fixed sun shadows, updated icons and previews, fixed DPU error, Bock Arena, and floating splines.

- v2.1.0.0: Added traffic splines for AI workers, made foliage fixes, added street lights in the town, and painted "concrete" under paved roads.

- v2.0: Updated map to run at 4x scale, fixed sinking equipment issues, updated PDA, and made small foliage fixes.

- v1.0.0.1: Updated ground collision map, fixed invisible pole and paint error, and updated missions.

- v1.0.0.0: Adjusted highways, water areas on PDA, added cattle dealer hot spot, swapped grass for meadow, and attempted to reduce fog.

- v0.9: Fixed info layers for lime, plowing, rolling, spraying, and stubble levels.

- v0.8: Added snow mask, reduced fog in town, and updated roadways and sell points.

- v0.7: Added PDA, updated collision, reduced fog, adjusted shop area, fixed water plane, and made visual bug fixes.

- v0.5: Released with a 4x map, 75 fields, no premade farms, a small town with sell points, and geared for multiplayer with a community approach.

It's impressive to see the dedication to enhancing gameplay experience and addressing various issues throughout the different versions of the map. Players will surely appreciate the attention to detail and continuous efforts to improve the map.
 
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