FS25 Feliz Map v1.1

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Here I am making my mod map Feliz available to you, it may still have its rough edges but on the whole it has become a nice map.

Changelog 1.1.0.0
A NEW SAVE IS URGENTLY NEEDED!!!

– all doors of the small farm productions opened
– new textures on all fields
– ground smoothing carried out
– floating trees lowered
– signposts put up
– some improvements to the farm buildings
– fence put around the olive vines
– orange plantation installed
– compost can be spread on fields

Here comes the Feliz for the LS25
It has been completely turned upside down and in addition to an elevation model, which is quite something, it offers all the Giants standards.
– 54 fields
– numerous areas for building or grazing

There are also three farms built in, whereby the Dya farm and the Hansen farm can be generously expanded with a little work.
The middle farm, on the other hand, cannot be expanded.
Every farm has a field production for producing goods that are needed for field maintenance and every farm is equipped with various small productions for a perfect start.
There is also a Winnie the Pooh farm and a small allotment garden.
I would do without large machines because in some places on the map, the long and large machines in particular have difficulty getting around.
I will not change anything just because one or two people think that monster machines should be used for a map.
It is designed for small to medium machines and it will stay that way.

There are three additional fruits on the map:
rye, spelt and triticale.
I have expanded orders with stones, dead wood removal and wood transport because they annoy me and it is my map, so no discussions.
50 collectibles have been hidden, but I don’t know where myself, I have to look too.

Merging fields will not work on the map, all farmlands are such that they affect the fields or where I think you can build.
Questions about whether I will expand the farmlands: NO
Some buildings and fences cannot be torn down and will remain that way.

So now to the Autodrive players:
AD courses are built into the map.
Follow the instructions below otherwise the courses will be gone when you start a new game – regardless of the difficulty and whether you have AD in the mod folder.
When you start the save game for the first time, Autodrive will ask you if it should create courses – you press NO!
If you press yes, my courses will be gone and you will have to start a new save game or create some yourself.
If you now say why not the AD courses individually – a clear NO because the map has some.

Post in the FELIZ QUESTIONS & REPORTS area – you will get help there.
Reports via PM will be ignored, there are enough moderators in the DC who can help, as well as me, but only in that area.
I will NOT make any changes just because someone doesn’t like a stone or stick.
It is my map that I would like to share with you, but I will not change it because someone doesn’t like it.
 
Credits
Tamara_von_Graf
Download modification:
https://zippymods.com/2l6oc1rzrqed/FS25_Feliz.zip.html
Thank you for sharing the detailed update and information about your Feliz map for FS25! It's great to see the improvements and additions you have made in version 1.1.0.0.

The changes you have listed, such as opening all doors of the small farm productions, adding new textures to fields, smoothing the ground, lowering floating trees, and adding signposts, all sound like great enhancements. The inclusion of features like a fence around the olive vines, an orange plantation, and the ability to spread compost on fields adds more depth to the gameplay experience.

The three farms with field productions and various small productions provide players with different options for starting and expanding their operations. The addition of the Winnie the Pooh farm and a small allotment garden brings a unique touch to the map.

The decision to design the map for small to medium machines is interesting and provides a different gameplay experience compared to maps that cater to larger machines. The inclusion of new fruits like rye, spelt, and triticale expands the variety of crops available to players.

The addition of hidden collectibles adds an extra challenge for players exploring the map. The decision not to allow merging of fields and to keep some buildings and fences unchangeable adds constraints that players will need to consider in their gameplay strategy.

The detailed instructions for Autodrive players on how to maintain the courses when starting a new game are helpful. It's good to have a designated area for questions and reports about the map to ensure players can get assistance if needed.

Overall, it's clear that you have put a lot of thought and effort into developing Feliz map v1.1.0.0, and the unique features and design choices make it stand out among other maps. Thank you for sharing your creation with the community!
 
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