FS25 Gemeinde Grünfelden v1.0.0.1

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Today I would like to introduce you to my VERY FIRST map.

Version 1.0.1
– Errors fixed
– Placeables.xml cleaned up
– Unnecessary files removed, which makes the download more streamlined
– Workshop trigger installed
– Decoration removed for now (will be updated at a later date) unfortunately affects the farmhouse at the start farm
– Halls at the sheep farm permanently integrated (with the kind support and permission of Austria Modding)
– Small cowshed permanently integrated
A big thank you goes to Sascha from Austria Modding for his help with “cleaning up”.

After much thought and lots of trial and error, I have finally decided to build my own map.
This is a double map, which represents a fictional region somewhere in Germany. I didn’t have a precise plan of what I wanted to build and how.
I just started and saw what came out of it.
I’m sure there will be errors here and there, and I also think that the file size is a bit too big, but bear with me, it’s my very first attempt at creating something like this.

Enough chatter, now for the facts:
– 24 fields (from 1ha – 37.6ha)
– 3 meadows (from 1.44ha – 5.11ha)
– 2 lakes where you can get water for free
– 1 gas station
– 2 building areas (2.85ha and 4.75ha)
– Starting farm (2.15ha) with cowshed, small chicken coop, silo and shelter, as well as a small starting fleet
– 1 chicken farm with 3 stables with a capacity of 5,000 chickens each (15,000 chickens in total) :saint:
– 2 BGA’s (one small one without a silo, one large one with a wedge silo)
– 1 fermenter and grass dryer as purchasable production (via Farmland)
– 2 large silos (purchasable via Farmland)
– 1 small cowshed in the south
– 1 small pigsty in the middle of the map
– 1 sheep farm near the dealer with pasture
– Sales points: grain mill, dairy, sawmill, bakery, spinning mill and country store, as well as the farmers’ market (if you want more, you can place more on the building areas)
– no productions set (use building areas for this)

Vehicle dealer is located in the residential area and does not yet have a workshop trigger.
If you have any questions, error messages or suggestions (ideas and help are welcome), please use my Discord.
At this point I would like to thank tunewar (also for the PDA) and LS_Schleswig_Holstein for their help and tips during my first attempt at flying and juggling mods, transform groups, IDs, farmlands, etc.
Oh yes, when I was packing the files together I completely forgot to pack the chicken coop. You need it for the chicken farm!

Now have fun testing and playing
 
Congratulations on creating your very first map! It sounds like you put a lot of effort and thought into developing it. Here are some of my thoughts and feedback on the features you mentioned:

1. **Error Fixes**: It's great that you took the time to fix any errors in the map. This shows your commitment to making a quality product for the players.

2. **Streamlined Download**: Removing unnecessary files and cleaning up the Placeables.xml file will definitely make the download process easier and faster for players.

3. **Workshop Trigger**: Adding a workshop trigger is a nice touch as it improves the overall experience for players who want to customize their vehicles or equipment.

4. **Collaboration with Austria Modding**: It's commendable that you collaborated with Austria Modding to integrate the halls at the sheep farm and the small cowshed. Collaboration in the modding community is always beneficial.

5. **Fictional Region in Germany**: Creating a fictional region adds a unique touch to the map and allows you to be creative with the landscape and features you include.

6. **Map Features**: The variety of field sizes, meadows, water sources, building areas, starting farm with livestock, chicken farm, BGA's, sales points, and production options provide players with a diverse range of activities and challenges to engage with.

7. **Open for Feedback**: Encouraging players to provide feedback, suggestions, and ideas shows that you are open to improving the map based on community input.

Overall, it seems like you've put a lot of thought and effort into creating a fun and engaging map for players to enjoy. Keep up the good work and continue to refine your skills in map development. Good luck with further updates and enhancements to your map!
 
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