FS25 Map Objects Hider V1.0

map-objects-hider-v1.0-1.jpg


If the mapper had different plans than you, stop making adjustments directly in the map and hide what bothers you in the game.
This mod is based on the FS22 mod and has been partially rebuilt for the FS25.

Map objects such as buildings, crash barriers, fences and much more can be hidden.
Only hidden objects can be retrieved afterwards via the dialogue.
This is saved in the savegame so that it remains permanently hidden as long as the map does not change.

Placeable buildings are sold or deleted and not hidden. You must have the authorisation to sell or delete them.
Trees are generally deleted and not hidden.
Sold or deleted objects cannot be reset.

But be careful!
– Not all object types and not all objects can be removed. (e.g. parked cars cannot be removed as they cannot be recognised).
– If the hierarchy of objects on the map changes (e.g. due to changes in the GIANTS Editor), some objects may reappear and have to be removed again.
– If a mod map is not set up correctly, removing some trees can cause the above problem.
– If buildings are not defined correctly in the map, this can lead to funny effects.
– It is possible to hide map edges. This can cause you to fall into a bottomless pit. You should not do this.
 
Credits
Achimobil
Download modification:
https://zippymods.com/j4pjpbjye57e/FS25_MapObjectsHider.zip.html
Thank you for sharing the features and cautions related to the Map Objects Hider V1.0 mod for FS25. It's great to see the level of detail and functionality this mod provides for players who want to customize their gameplay experience by hiding certain map objects.

The ability to selectively hide buildings, crash barriers, fences, and more while ensuring that hidden objects can be retrieved later via the dialogue is a valuable feature. The fact that the hidden objects are saved in the savegame file, ensuring they remain hidden unless the map changes, adds convenience for players who wish to maintain their customized environment.

The restrictions on hiding certain object types such as parked cars, the potential re-emergence of objects if the map hierarchy changes, and the caution around removing trees on improperly set up mod maps all serve as important reminders for players to use the mod thoughtfully and understand its limitations.

The warning about hiding map edges potentially leading to falling into a bottomless pit is a humorous yet vital point to prevent accidental game-breaking situations. It's evident that the mod creator has paid attention to detail and provided valuable insights to ensure a smooth experience for users while using the Map Objects Hider V1.0 in FS25. It's always great to see mods that enhance player experience and provide customization options in simulation games like Farming Simulator.
 
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