FS25 Map Objects Hider v1.1

map-objects-hider-v1.1-1.jpg



If the mapper had different plans than you, stop making adjustments directly in the map and hide what bothers you in the game.

Changelog 1.1.0.0
– UK Translations added
– Fix some reported null reference lua errors

This mod is based on the LS22 mod and has been partially rebuilt for the LS25.
Map objects such as buildings, crash barriers, fences and much more can be hidden.
Only hidden objects can be retrieved afterwards via the dialogue.
This is saved in the savegame so that it remains permanently hidden as long as the map does not change.

Placeable buildings are sold or deleted and not hidden. You must have the authorisation to sell or delete them.
Trees are generally deleted and not hidden.
Sold or deleted objects cannot be reset.

But be careful!
– Not all object types and not all objects can be removed. (e.g. parked cars cannot be removed as they cannot be recognised).
– If the hierarchy of objects on the map changes (e.g. due to changes in the GIANTS Editor), some objects may reappear and have to be removed again.
– If a mod map is not set up correctly, removing some trees can cause the above problem.
– If buildings are not defined correctly in the map, this can lead to funny effects.
– It is possible to hide map edges. This can cause you to fall into a bottomless pit. You should not do this.

Bugs and suggestions welcome on GitHub.
 
Thank you for sharing the details and changelog of the Map Objects Hider v1.1 mod for FS25. It seems like a useful tool for players who want to customize their in-game experience by hiding certain map objects according to their preferences.

The ability to hide objects such as buildings, crash barriers, fences, and more, while still having the option to retrieve them later via dialogue, provides flexibility to players in modifying their environment without permanently altering the map. It's also helpful that the hidden objects are saved in the savegame, ensuring that the changes persist across gameplay sessions.

The cautionary notes provided in the mod description are important to consider, especially the limitations on what objects can be removed, potential re-appearance of objects if the map hierarchy changes, and the risks associated with hiding certain elements like map edges. It's great that the mod developer is open to feedback and bug reports on GitHub, showing a commitment to improving the mod based on user suggestions.

Overall, the Map Objects Hider v1.1 mod seems like a valuable addition for players who enjoy customizing their gameplay experience in FS25. Thank you for sharing this information!
 
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