FS25 Riverbend Springs Multifruit v1.1

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Here is a multifruit edit of base-game US map for FS25.

CROPS ADDED:
– grains – flax, rye, spelt, triticale, buckwheat, millet, mustard, poppy;
– pulses – american soybean, beans, fodder peas, chickpeas, lentils;
– grasses – alfalfa, white and red clover, field grass, silphium trifoliatum;
– roots – onions;
– orchard – white grapes;
– other – lavender, hemp, tobacco.

Flax can be harvested with the combine with grain header for seeds or with the swather for fiber.
Hemp is harvested with the swather for fiber only.
Alfalfa and clover can be swathed also.
All pulses have their special straw that can be used in TMR recipe or fermented in a bunker for compost.
Field grass is harvested with grain header for seeds and gives hay as straw.
Silphie is for forage harvester that gives chaff. It regrows.
Tobacco is harvested with a spinach harvester (that does both).
Lavender can be harvested with forage harvester or cotton harvester.
Buckwheat, rye, triticale, spelt and some pulses can be swathed for 25% bonus of yield.
Corn gives straw: corn stalks.
Animal food was modified, adding a new category: moisture that consists of shreded sugarbeets, carrots, potatoes, parsnips, beetroots (sugarbeet cut like filltypes). Moisture category can be filled with fresh alfalfa and clover only for horses, chickens and sheep. This root cuts are added for pigs too at root crops category, but can use the roots like they are too.
Millet and Sorghum added as base food for horses.
Fermented clover and alfalfa gives 100% feed for cows like TMR. Clover and alfalfa can be fermented in bunker or bales.
Pulses straw and organic waste (will be a bi-product of greenhouses and oil mill) and all windrows can ferment into compost.
Flax and hemp fibers can be baled only with a round baler, or collected loose.

Known issues:
– a get material lua call stack that I canțt find the xml with the mistake in it.
– effects on white grapes are from the red ones because idk how to change them (vehicles are not my forte)

Please tell me if the foliage renders ok-ish but my potato pc seems to think this map is too much and sometimes the textures look awfull in game, sometimes renders perfectly. Donțt know how to fix/improve if is not a graphics card problem.
Will make productions for this multifruit, but after will release the alpha version with all errors fixed hopefully.
If someone desires to test the prices/profitability of the new crops, please tell me which is not profitable enough or too profitable. Math is not my forte.

V1.1
Only this error remains to fix:
– Error (script): Entity ‘LOADING’ for ‘object’ has invalid type in method ‘getMaterial’.
– Script error in getMaterial: Error (script): Entity ‘LOADING’ for ‘object’ has invalid type in method ‘getMaterial’.

LUA call stack:
=[C]:-1 getMaterial
=dataS/scripts/fillTypes/FillTypeDesc.lua:203 particleShapeI3DFileLoaded
=dataS/scripts/i3d/I3DManager.lua:136 loadSharedI3DFileAsyncFinished

If you know what it means and you find the typing error that causes it, please tell. All fillplanes should work fine. Try without mods first, then report. I am playing with 300+ mods, and about 20 are scripts and still works perfect. If the loading screen seems stuck, please wait.

added missing huds
added missing effects
corrected some fillplanes paralax
tobacco is now more profitable
added peanut as root crop
fixed onion and made harvesters for onion and peanut
changed the growth calendar for all my crops and some of base-game
added multi-terrain angles (needs a new savegame)
improved silphium perfoliatum texture (is a chaff crop, works only with forage harvesters)
added rolling to alfalfa and clover
added stubbles for most crops
and many more improvments and changes
 
Wow, it seems like you have put a lot of effort and thought into this multifruit edit of the base-game US map for FS25. The variety of crops you have added is impressive, along with the detailed harvesting and processing mechanics you have implemented. It's great to see the attention to detail in terms of crop-specific features like straw types, harvesting methods, and animal feed modifications.

The incorporation of new categories like "moisture" for animal food and the utilization of various crops for specific animal diets adds depth to the gameplay experience. The optimization of crop yields through swathing and bonus yield mechanics also adds a layer of strategy for players to consider when managing their farm.

It's commendable that you are actively seeking feedback on crop profitability and balancing, as this kind of player input can help refine the gameplay experience and ensure that the new additions are well-integrated into the overall economy of the game.

Regarding the known issues you mentioned, it seems like you are actively working on addressing them, and the detailed Lua call stack provided will be helpful for troubleshooting the specific error related to the 'LOADING' entity. It's great to see that you are engaging with the community to gather feedback and improve the map based on player experiences.

Overall, your dedication to creating a rich and diverse gameplay experience with this multifruit edit is evident, and I'm sure players will appreciate the depth and complexity it adds to their farming simulation. Keep up the great work, and I hope you are able to resolve the remaining issues and continue to refine and enhance the map for the community to enjoy.
 
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